---Heavy Raider - Scout setup---While gathering information on Fenris, 103 Heleb, Canaris and 101 Crucis, it also occurred to me that the setup I was using for my Heavy Raider, was incredibly good for scouting operations. As I'm more of a line pilot, this setup, while pretty good, didn't have much use for me. However, at a lower level, this particular setup would prove to be very useful, the only downside is that it isn't very combat efficient, but then again, as a scout, you won't need to be.
As a scout, you'll need speed and a very large DRADIS (radar) range. Fortunately, the speed isn't a necessity, as having a large DRADIS range will let you spot enemies long before they spot you, giving you time to either move away, jump, position an attack, or help squad mates see targets that they wouldn't normally be able to see.
The Heavy Raider starts out with a 3k DRADIS range, which is the largest of all the strikes available, and even rivals some of the line's DRADIS range. The most impressive DRADIS range however, (Apart from the Carrier), belongs to the Hel. It has a huge 4k range. This setup will have exactly the same, except it'll be on a strike.
The bonuses of having it on a strike are pretty simple. You'll be faster. Harder to detect, as you cannot be detected until you're in an opponents DRADIS range. Anyways, enough yammering from me, and onto the setup.
By default the Heavy Raider has:
- x4 Computer Slots.
- x2 Weapon Slots.
- x2 Engine Slots.
- x2 Hull slots.
Fortunately, I created this setup in the non-advanced version of the Heavy Raider, meaning literally anyone who owns one can follow this.
---NOTE: All equipment in this guide is based on Level 1 equipment.---There are a few variations that I made, but all are pretty similar.
The First Variation:- x4 Enhanced Sensor Cluster (ESC)
- x3 Long Range Guns. (LR)
- x2 Light Turbo Boosters (LTB)
- x2 Strike System Redundancy (SSR)
Computer SlotsThe Enhanced Sensor Clusters increase DRADIS range by 250 for each one. 4 of these means an additional 1,000 DRADIS range, bringing it up to a total of 4,000 - the same as a Hel. This means you can see enemy craft from miles away.
Weapon SlotsThe Command Series of ships (Heavy Raider, Spectre and Hel) are all support roles, as a result using Long Range weaponry is a logical choice, as this setup isn't meant for head-to-head combat.
Engine SlotsAs I said earlier, speed is a necessity for a scouting role. You'll need to be quicker than your opponents, in the event that you are seen. The Light Turbo Boosters increase your boost speed, with these at level 1 and the boost training at level 10, you can hit around 90+ without any speed buffs.
Hull SlotsSome may think that having 2 Strike System Redundancy's is a strange choice. In truth, it is. However, the faster HP regen wasn't the main reason I chose it, I chose these because if you use Hull Plating, it reduces Acceleration and Torque. As I said before, the scout setup will need speed, reaching your top speed as fast as possible will need more acceleration. Of course though, this isn't a huge issue, any other Hull equipment shouldn't matter too much.
(http://www.physics.uoguelph.ca/tutorials/torque/Q.torque.intro.html). <- This link Explains what Torque is, as it's much too long for me to post all of it.The Second VariationThe second variation is relatively similar, although this one sacrifices DRADIS range for additional Speed.
- x3 Enhanced Sensor Cluster, x1 Engine Buff.
- x3 Long Range Guns.
- x2 Light Turbo Boosters.
- x2 Strike System Redundancy.
All that has changed is there's one less ESC and in it's place, is an Engine Buff. This will reduce your DRADIS range, but will further increase your speed for a few seconds. Whether the sacrifice is worth it, is up you.
As for the weapons, you could try missile launchers, however, using these will make you a target by other strikes/escorts and will try to eliminate you as fast as possible.
---The Advanced Heavy Raider---If you decide to advance this ship, and continue using this setup, you can further increase it's capabilities by a huge margin.
Once this ship is advanced, you will receive additional slots:
- x4 Weapon Slots
- x5 Computer Slots
For the extra gun slot, you could put in an extra Long Range gun, or you might want to mix it up a little and add another weapon of your choice.
The extra computer slot becomes very handy. As you can have:
- x5 Enhanced Sensor Clusters
OR
- x4 Enhanced Sensor Clusters, x1 Engine Buff.
OR
- x3 Enhanced Sensor Clusters, x 2 Engine Buffs.
Or maybe, you want to add something entirely different in there. The choice is yours.
Now, putting a list of every ships default DRADIS range seems appropriate, so you know how much distance you will have to keep from the enemy.
DRADIS ranges of all shipsStrikes- Raider/Viper MK II - 2,000.
- Marauder/Rhino - 2,500.
- Heavy Raider/Raptor - 3,000.
- War Raider/Viper MK VI - 2,000.
Escorts- Banshee/Scythe - 2,500.
- Wraith/Maul - 3,000.
- Spectre/Glaive - 3,500.
- Liche/Halberd - 3,000.
Lines- Fenrir/Aesir - 3,000.
- Jormung/Jotunn - 3,500.
- Hel/Vanir - 4,000.
- Nidhogg/Gungnir - 3,500.
This setup will prove useful when at a low level and in groups.
Hope this helps!