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Posts : 35
Join date : 2012-01-31

advance Jormung  Empty
PostSubject: advance Jormung    advance Jormung  EmptyThu Feb 16, 2012 10:33 am

Advanced Jormung Liner
The jormung is good in fight when in a squad. they are tough if u set it up right. only draw back is that it is slow and not always good when solo as u can be a easy picking for vipers.

Module slots
5 hull
2 engines
2 computers slots
8 weapon slots

upgrading items on liners are very expensive. 1 cannon at level 10 cost about 140,000 cubits.
So its worth baring in mine that u need to spent a lot of time in mining water or even buy cubits.
If u ever consider buying cubits , u should log on a saturday between 4pm to 7pm. there is usually a happy hour which lets u buy one pack and get the same amount for free.


Hull plating

either standard hull plating or the armor or armor ht ones. Or a mixer of all of thoses.
Tbh, as their was only the standard ones when i started playing im not sure how well they would work. so please try it out and let us know.

Engines
good combination would be the following :-

turbo booster + rcslide

Turbo booster + rcducting

Rcducting + rcslide

turbo booster + turbo booster

Computers

scanner + debuff avoidance

gun buff + debuff avoidance

debuff avoidance + speed debuff

speed buff + gun buff

Weapons

i find using long range cannons are good. either the standard ones or the experimental ones which has less accuracy but better offence. short range are good also but i wouldnt arm a liner with all short ranges as it be useless when in OP bashes and Defence.
Missiles are good also.. the Long range is better than short as eventually u can get it to a distance of 2700 or above. missiles cost alot of power to begin with and it takes along time to level it to 10 or above. Same with cannons.
Multitargetting

multitargetting is good but i wouldnt make all 8 like this. i tend to have maybe 3 to 4 multi on one side.



Last edited by wilks on Wed Feb 29, 2012 2:21 am; edited 3 times in total (Reason for editing : editting)
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